Devlog - Self Study 4


For this Self study 4 we were tasked with creating a very simple game with all of the things we have learnt in the weeks leading up to this such as skills, knowledge, models and scripts.

We started with the basic level we created and worked with in last week's tutorial and then we had to:

  • add a health script to our playable character, this health script was given to us.
  • change the enemy agents from spawning where the player clicks to points in the level where they would spawn (Also given to us)
  • make it so the enemy players would "die" if they ran into the player and decrease the player's health pool,
  • Add little health packs around the level that if the player "picked up", it would increase the players health pool. 
  • Add the functionality that if the player's health pool reached zero, the player would lose, and the players avatar would disappear

This self study was a fun short one for me, and i quite enjoyed adding all of this functionality into the game. 

Below are some Gifs of the various functionality i added:

Enemies spawning and immediately chasing the player as well as "Dying": 

(the enemy on the right "died" when it ran into the player, you can also notice that the Health indicator in the top right decreased)


Player picking up a health pack and increasing their health:

(You can notice that the health in the top right increased as the player ran over the health pack, the health pack was the little red gem)


Player losing the game when their health reached zero:

Thanks for reading my Devlog, 

Nathan

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